Patch 1.06

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Green
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Patch 1.06

Příspěvek od Green »

Přichází další patch, který hlavně opravuje problémové cutscény, buglá hlášení SAM typu "Pathfinder, tohle místo je vhodné pro těžbu... máte nový email, atd... " a další bugy spojené s animacemi.

Také patch balancuje nepřátele v multiplayeru a zbraně =*



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Mass Effect: Andromeda Patch 1.06 Notes

Fixed issue that caused singleplayer difficulty to impact multiplayer

Improved performance and stability

Various improvements to cinematic scenes

Fixed issue where SAM would mistakenly tell Ryder they have new email

Conversation options will no longer appear “greyed out” if new content is available

Improved legibility of subtitles

Maximum Nexus Level increased to 29

Single player balance improvements at higher difficulties.

Fixed issues with player animations getting stuck when jumping or changing direction repeatedly

Increased the number of autosaves allowed

Special items will not carry over into New Game+

Fixed issue where subtitles would not appear while waiting at the dialogue wheel if subtitles were disabled

Fixed issue that could cause AVP to reset to zero for all planets except Kadara

Weapon and armor vendors now carry inventory once player reaches Level 61

Chest armors now have level restrictions

Bonus items—such as Pathfinder Armor—can now be deconstructed

Fusion Mod of Resistance no longer continues to apply evade damage once unequipped

Improved responsiveness of control sticks

Fixed clipping issue on Sara Ryder’s casual jacket

Added graphics options to toggle Motion Blur and Depth of Field

Fixed issue where Remnant VI would stop attacking

Turbocharge will not deplete spare ammo when used on a weapon with the Vintage Heat Sink augmentation

Fixed interaction with datapad in the Search for the Remnant Drive Core mission.

Fixed issue where squadmate could not be revived if killed by a fiend at Site 2

Swapping a dead squadmate at a loadout will not cause them to die permanently

Nexus tram now operates during Nexus Reunion mission even if player has not completed Prologue

Fixed issue where player could romance both Cora and Peebee

Fixed issue where player could romance both Vetra and Peebee

Taking the left path in the Havarl dungeon will not block progression on Remnant Scanner mission

Fixed issue on H-047C where enemies could get stuck inside a rock, making them unkillable

Fixed issue where player couldn’t hide Ryder’s helmet after completing Ark Natanus mission

Fixed broken Nomad Shield Crafting mission

Fixed health issues with Architect’s leg that prevented completion of the fight

Frequency mission on Voeld is no longer blocked if player leaves the area after scanning the meteorite.

Missing Science Crew mission no longer blocked if Ryder kills the Architect before finishing objectives

Leaving the Nomad while falling out of bounds no longer results in infinite loading screen

Fixed issue where Nomad jump control was not remapping

Fixed issue where Cora slowly fell back to the ground after charging an airborne enemy

Improved performance on Eos when approaching or fast travelling to Prodromos

Loading auto-save will not block progress after kett encounter near Site 1 power relay station

Eliminated player fall through on Tempest after loading autosaves in space

Reduced the cost of Strike Team equipment and improved its effectiveness

A default Ryder name can now carry over to New Game+

PC – Fixed issue where dialogue choices would auto-select when using mouse and keyboard

PC – Improvements to display when running at different resolutions

PS4 – Fixed a crash that occurred when sitting in main menu for more than two minutes

PS4 – Fixed crash that occurred when moving from multiplayer back to the main menu


Multiplayer

Fixed issue where player would crouch repeatedly while interacting with device

Player’s deceased character no longer falls through the floor after an Ascendant attack in the extraction zone on Firebase Icebreaker

Improvements to reduce lag for players and hosts



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Re: Patch 1.06

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ZBRANE 1.06 MP zmeny :

Weapons
Assault Rifles

Avenger

Increased damage from 35–47 to 39–50

Mattock

Increased damage from 50–63 to 90–113

Increased magazine size from 16 to 20

Zalkin

Increased damage from 60–76 to 79–99

Valkyrie

Increased damage from 86–99 to 164–190

Increased magazine size from 16 to 20

Increased total spare ammo from 128–160 to 140–175

Soned

Increased damage from 51–59 to 70–81

Improved rate-of-fire charge time from 1s to 0.5s

Improved accuracy when firing from the hip or firing blindly over barriers

Maximum accuracy while aiming down sights was slightly decreased; the accuracy penalty for firing was reduced.

PAW

Increased damage from 35–40 to 58–67

Halberd

Increased damage from 90–113 to 150–180
Pistols

Carnifex

Increased damage from 175–220 to 255–321

Hornet

Increased damage from 46–55 to 101–121

Sidewinder

Increased damage from 150–180 to 167–200

Hurricane

Increased damage from 49–57 to 65–75

Eagle

Increased damage from 69–80 to 96–111

Improved accuracy

Rozerad

Increased damage from 48–56 to 73-84

Increased rate of fire from 420–525 to 490–613

Improved rate-of-fire charge time from 2s to 1s

Improved accuracy

Ushior

Increased damage from 463–535 to 775–896

Increased magazine size from 1 to 2

Increased total ammo from 18–23 to 20–25

Reduced weight from 0.25–0.13 to 0.2–0.1

Charger

Accuracy slightly reduced
Shotguns

Katana

Increased damage per pellet from 46–61 to 64–85

Piranha

Increased damage per pellet from 54–62 to 59–68

Disciple

Increased damage per pellet from 60–76 to 79–99

Ruzad

Increased damage per pellet from 98–123 to 171–215

Crusader

Increased damage from 382–442 to 699–808

Bullet trails added to the slug

Hesh

Increased damage per pellet from 55–66 to 66–79

Scattershot

Increased damage per pellet from 46–55 to 66–79

Dhan

Increased damage from 595–688 to 850–983

Increased magazine size from 2 to 3

Increased total spare ammo from 20–25 to 21–26

Deals extra weak point damage

Venom

Increased damage from 290–348 to 352–422

The initial round will now explode on contact with a target and the fragments will travel faster and longer before they explode
Sniper Rifles

Vanquisher

Reduced damage from 675–810 to 600–720

Shadow

Increased damage from 38–46 to 85–102

Increased damage as the Shadow gets closer to overheating; weapon will overheat faster

Valiant

Increased damage from 463–535 to 550–636

Total spare ammo increased from 35–44 to 45–56

Naladen

Increased damage from 496–574 to 650–752
bodlaks
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Re: Patch 1.06

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ENEMY 1.06 MP zmeny :

Enemies
Kett

Wraith

Reduced health by 20%

Chosen

Reduced health by 5%

Anointed

Reduced shields by 47%

Destined

Reduced shields by 67%

Fiend

Decreased the chance that a Fiend initiates a sync attack on Hardcore and Insanity difficulties in single-player and Silver and Gold difficulties in multiplayer

Ascendant

Cobra RPG can now damage the Ascendant after its Orb is destroyed; on Normal or Bronze difficulty, the Cobra RPG can kill the Ascendant in one shot

Increased effectiveness of powers and weapons that lack extra weak point damage against the Orb
Outlaws

Angaran Saboteur

Increased armor by 33%

Turian Anarchist

Increased armor by 33%

Increased weapon damage by 20%

Salarian Agent

Increased armor by 33%

Now fires more frequently

Asari Pariah

Increased armor by 33%

Increased weapon damage by 20%

Sharpshooter

Increased shields by 60%

Increased frequency of firing at targets in cover

Decreased aiming time against out-of-cover targets at higher difficulties

Decreased sniper rifle damage by 18%

[SP] Fixed a bug that caused Roekaar Sharpshooters to deal 75% more sniper rifle damage than intended

Krogan Berserker

Reduced armor by 20%

Hydra

Increased armor by 38%

Weak point health now scales per difficulty in proportion to base health, effectively making it harder to break the weak point on Hardcore and Insanity difficulties in single-player and on Silver and Gold difficulties in multiplayer

Bonus damage from destroying the weak point now also scales with health

Increased normal shot damage by 67%

Normal shot projectile speed doubled

Bug Fixes

The Destroyer and Hydra’s remains will properly disappear after being defeated
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Honzaleco
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Re: Patch 1.06

Příspěvek od Honzaleco »

Hornet už neni takovej shit? Že bych ho začal víc používat? :)
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Re: Patch 1.06

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Honzaleco píše:Hornet už neni takovej shit? Že bych ho začal víc používat? :)
hornet byl shit už ve trojce :D
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Re: Patch 1.06

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:)
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Krieg
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Re: Patch 1.06

Příspěvek od Krieg »

Hornet ve trojce je fakt strašnej no :D Jinak patch 1.06 chválím tak napůl. Kvituju opravení optimalizace na Tempestu a úkol na vytvoření Shieldu na Nomada, na druhou stranu po splnění tohoto úkolu mi zůstává vykříčník v menu u inventáře, i když tam nic novýho nemám. Ale to, co mě nejvíc vytáčí, tam nechali, jedná se o zůstávající kurzor po návratu z menu do hry.
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