Přichází další patch, který hlavně opravuje problémové cutscény, buglá hlášení SAM typu "Pathfinder, tohle místo je vhodné pro těžbu... máte nový email, atd... " a další bugy spojené s animacemi.
Také patch balancuje nepřátele v multiplayeru a zbraně
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Mass Effect: Andromeda Patch 1.06 Notes
Fixed issue that caused singleplayer difficulty to impact multiplayer
Improved performance and stability
Various improvements to cinematic scenes
Fixed issue where SAM would mistakenly tell Ryder they have new email
Conversation options will no longer appear “greyed out” if new content is available
Improved legibility of subtitles
Maximum Nexus Level increased to 29
Single player balance improvements at higher difficulties.
Fixed issues with player animations getting stuck when jumping or changing direction repeatedly
Increased the number of autosaves allowed
Special items will not carry over into New Game+
Fixed issue where subtitles would not appear while waiting at the dialogue wheel if subtitles were disabled
Fixed issue that could cause AVP to reset to zero for all planets except Kadara
Weapon and armor vendors now carry inventory once player reaches Level 61
Chest armors now have level restrictions
Bonus items—such as Pathfinder Armor—can now be deconstructed
Fusion Mod of Resistance no longer continues to apply evade damage once unequipped
Improved responsiveness of control sticks
Fixed clipping issue on Sara Ryder’s casual jacket
Added graphics options to toggle Motion Blur and Depth of Field
Fixed issue where Remnant VI would stop attacking
Turbocharge will not deplete spare ammo when used on a weapon with the Vintage Heat Sink augmentation
Fixed interaction with datapad in the Search for the Remnant Drive Core mission.
Fixed issue where squadmate could not be revived if killed by a fiend at Site 2
Swapping a dead squadmate at a loadout will not cause them to die permanently
Nexus tram now operates during Nexus Reunion mission even if player has not completed Prologue
Fixed issue where player could romance both Cora and Peebee
Fixed issue where player could romance both Vetra and Peebee
Taking the left path in the Havarl dungeon will not block progression on Remnant Scanner mission
Fixed issue on H-047C where enemies could get stuck inside a rock, making them unkillable
Fixed issue where player couldn’t hide Ryder’s helmet after completing Ark Natanus mission
Fixed broken Nomad Shield Crafting mission
Fixed health issues with Architect’s leg that prevented completion of the fight
Frequency mission on Voeld is no longer blocked if player leaves the area after scanning the meteorite.
Missing Science Crew mission no longer blocked if Ryder kills the Architect before finishing objectives
Leaving the Nomad while falling out of bounds no longer results in infinite loading screen
Fixed issue where Nomad jump control was not remapping
Fixed issue where Cora slowly fell back to the ground after charging an airborne enemy
Improved performance on Eos when approaching or fast travelling to Prodromos
Loading auto-save will not block progress after kett encounter near Site 1 power relay station
Eliminated player fall through on Tempest after loading autosaves in space
Reduced the cost of Strike Team equipment and improved its effectiveness
A default Ryder name can now carry over to New Game+
PC – Fixed issue where dialogue choices would auto-select when using mouse and keyboard
PC – Improvements to display when running at different resolutions
PS4 – Fixed a crash that occurred when sitting in main menu for more than two minutes
PS4 – Fixed crash that occurred when moving from multiplayer back to the main menu
Multiplayer
Fixed issue where player would crouch repeatedly while interacting with device
Player’s deceased character no longer falls through the floor after an Ascendant attack in the extraction zone on Firebase Icebreaker
Improvements to reduce lag for players and hosts
Webová verze
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Patch 1.06
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Patch 1.06
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Re: Patch 1.06
ZBRANE 1.06 MP zmeny :
Weapons
Assault Rifles
Avenger
Increased damage from 35–47 to 39–50
Mattock
Increased damage from 50–63 to 90–113
Increased magazine size from 16 to 20
Zalkin
Increased damage from 60–76 to 79–99
Valkyrie
Increased damage from 86–99 to 164–190
Increased magazine size from 16 to 20
Increased total spare ammo from 128–160 to 140–175
Soned
Increased damage from 51–59 to 70–81
Improved rate-of-fire charge time from 1s to 0.5s
Improved accuracy when firing from the hip or firing blindly over barriers
Maximum accuracy while aiming down sights was slightly decreased; the accuracy penalty for firing was reduced.
PAW
Increased damage from 35–40 to 58–67
Halberd
Increased damage from 90–113 to 150–180
Pistols
Carnifex
Increased damage from 175–220 to 255–321
Hornet
Increased damage from 46–55 to 101–121
Sidewinder
Increased damage from 150–180 to 167–200
Hurricane
Increased damage from 49–57 to 65–75
Eagle
Increased damage from 69–80 to 96–111
Improved accuracy
Rozerad
Increased damage from 48–56 to 73-84
Increased rate of fire from 420–525 to 490–613
Improved rate-of-fire charge time from 2s to 1s
Improved accuracy
Ushior
Increased damage from 463–535 to 775–896
Increased magazine size from 1 to 2
Increased total ammo from 18–23 to 20–25
Reduced weight from 0.25–0.13 to 0.2–0.1
Charger
Accuracy slightly reduced
Shotguns
Katana
Increased damage per pellet from 46–61 to 64–85
Piranha
Increased damage per pellet from 54–62 to 59–68
Disciple
Increased damage per pellet from 60–76 to 79–99
Ruzad
Increased damage per pellet from 98–123 to 171–215
Crusader
Increased damage from 382–442 to 699–808
Bullet trails added to the slug
Hesh
Increased damage per pellet from 55–66 to 66–79
Scattershot
Increased damage per pellet from 46–55 to 66–79
Dhan
Increased damage from 595–688 to 850–983
Increased magazine size from 2 to 3
Increased total spare ammo from 20–25 to 21–26
Deals extra weak point damage
Venom
Increased damage from 290–348 to 352–422
The initial round will now explode on contact with a target and the fragments will travel faster and longer before they explode
Sniper Rifles
Vanquisher
Reduced damage from 675–810 to 600–720
Shadow
Increased damage from 38–46 to 85–102
Increased damage as the Shadow gets closer to overheating; weapon will overheat faster
Valiant
Increased damage from 463–535 to 550–636
Total spare ammo increased from 35–44 to 45–56
Naladen
Increased damage from 496–574 to 650–752
Weapons
Assault Rifles
Avenger
Increased damage from 35–47 to 39–50
Mattock
Increased damage from 50–63 to 90–113
Increased magazine size from 16 to 20
Zalkin
Increased damage from 60–76 to 79–99
Valkyrie
Increased damage from 86–99 to 164–190
Increased magazine size from 16 to 20
Increased total spare ammo from 128–160 to 140–175
Soned
Increased damage from 51–59 to 70–81
Improved rate-of-fire charge time from 1s to 0.5s
Improved accuracy when firing from the hip or firing blindly over barriers
Maximum accuracy while aiming down sights was slightly decreased; the accuracy penalty for firing was reduced.
PAW
Increased damage from 35–40 to 58–67
Halberd
Increased damage from 90–113 to 150–180
Pistols
Carnifex
Increased damage from 175–220 to 255–321
Hornet
Increased damage from 46–55 to 101–121
Sidewinder
Increased damage from 150–180 to 167–200
Hurricane
Increased damage from 49–57 to 65–75
Eagle
Increased damage from 69–80 to 96–111
Improved accuracy
Rozerad
Increased damage from 48–56 to 73-84
Increased rate of fire from 420–525 to 490–613
Improved rate-of-fire charge time from 2s to 1s
Improved accuracy
Ushior
Increased damage from 463–535 to 775–896
Increased magazine size from 1 to 2
Increased total ammo from 18–23 to 20–25
Reduced weight from 0.25–0.13 to 0.2–0.1
Charger
Accuracy slightly reduced
Shotguns
Katana
Increased damage per pellet from 46–61 to 64–85
Piranha
Increased damage per pellet from 54–62 to 59–68
Disciple
Increased damage per pellet from 60–76 to 79–99
Ruzad
Increased damage per pellet from 98–123 to 171–215
Crusader
Increased damage from 382–442 to 699–808
Bullet trails added to the slug
Hesh
Increased damage per pellet from 55–66 to 66–79
Scattershot
Increased damage per pellet from 46–55 to 66–79
Dhan
Increased damage from 595–688 to 850–983
Increased magazine size from 2 to 3
Increased total spare ammo from 20–25 to 21–26
Deals extra weak point damage
Venom
Increased damage from 290–348 to 352–422
The initial round will now explode on contact with a target and the fragments will travel faster and longer before they explode
Sniper Rifles
Vanquisher
Reduced damage from 675–810 to 600–720
Shadow
Increased damage from 38–46 to 85–102
Increased damage as the Shadow gets closer to overheating; weapon will overheat faster
Valiant
Increased damage from 463–535 to 550–636
Total spare ammo increased from 35–44 to 45–56
Naladen
Increased damage from 496–574 to 650–752
Re: Patch 1.06
ENEMY 1.06 MP zmeny :
Enemies
Kett
Wraith
Reduced health by 20%
Chosen
Reduced health by 5%
Anointed
Reduced shields by 47%
Destined
Reduced shields by 67%
Fiend
Decreased the chance that a Fiend initiates a sync attack on Hardcore and Insanity difficulties in single-player and Silver and Gold difficulties in multiplayer
Ascendant
Cobra RPG can now damage the Ascendant after its Orb is destroyed; on Normal or Bronze difficulty, the Cobra RPG can kill the Ascendant in one shot
Increased effectiveness of powers and weapons that lack extra weak point damage against the Orb
Outlaws
Angaran Saboteur
Increased armor by 33%
Turian Anarchist
Increased armor by 33%
Increased weapon damage by 20%
Salarian Agent
Increased armor by 33%
Now fires more frequently
Asari Pariah
Increased armor by 33%
Increased weapon damage by 20%
Sharpshooter
Increased shields by 60%
Increased frequency of firing at targets in cover
Decreased aiming time against out-of-cover targets at higher difficulties
Decreased sniper rifle damage by 18%
[SP] Fixed a bug that caused Roekaar Sharpshooters to deal 75% more sniper rifle damage than intended
Krogan Berserker
Reduced armor by 20%
Hydra
Increased armor by 38%
Weak point health now scales per difficulty in proportion to base health, effectively making it harder to break the weak point on Hardcore and Insanity difficulties in single-player and on Silver and Gold difficulties in multiplayer
Bonus damage from destroying the weak point now also scales with health
Increased normal shot damage by 67%
Normal shot projectile speed doubled
Bug Fixes
The Destroyer and Hydra’s remains will properly disappear after being defeated
Enemies
Kett
Wraith
Reduced health by 20%
Chosen
Reduced health by 5%
Anointed
Reduced shields by 47%
Destined
Reduced shields by 67%
Fiend
Decreased the chance that a Fiend initiates a sync attack on Hardcore and Insanity difficulties in single-player and Silver and Gold difficulties in multiplayer
Ascendant
Cobra RPG can now damage the Ascendant after its Orb is destroyed; on Normal or Bronze difficulty, the Cobra RPG can kill the Ascendant in one shot
Increased effectiveness of powers and weapons that lack extra weak point damage against the Orb
Outlaws
Angaran Saboteur
Increased armor by 33%
Turian Anarchist
Increased armor by 33%
Increased weapon damage by 20%
Salarian Agent
Increased armor by 33%
Now fires more frequently
Asari Pariah
Increased armor by 33%
Increased weapon damage by 20%
Sharpshooter
Increased shields by 60%
Increased frequency of firing at targets in cover
Decreased aiming time against out-of-cover targets at higher difficulties
Decreased sniper rifle damage by 18%
[SP] Fixed a bug that caused Roekaar Sharpshooters to deal 75% more sniper rifle damage than intended
Krogan Berserker
Reduced armor by 20%
Hydra
Increased armor by 38%
Weak point health now scales per difficulty in proportion to base health, effectively making it harder to break the weak point on Hardcore and Insanity difficulties in single-player and on Silver and Gold difficulties in multiplayer
Bonus damage from destroying the weak point now also scales with health
Increased normal shot damage by 67%
Normal shot projectile speed doubled
Bug Fixes
The Destroyer and Hydra’s remains will properly disappear after being defeated
Re: Patch 1.06
Hornet už neni takovej shit? Že bych ho začal víc používat?
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Re: Patch 1.06
hornet byl shit už ve trojceHonzaleco píše:Hornet už neni takovej shit? Že bych ho začal víc používat?
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Re: Patch 1.06
Hornet ve trojce je fakt strašnej no Jinak patch 1.06 chválím tak napůl. Kvituju opravení optimalizace na Tempestu a úkol na vytvoření Shieldu na Nomada, na druhou stranu po splnění tohoto úkolu mi zůstává vykříčník v menu u inventáře, i když tam nic novýho nemám. Ale to, co mě nejvíc vytáčí, tam nechali, jedná se o zůstávající kurzor po návratu z menu do hry.
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