{"id":3169,"date":"2017-05-10T21:45:21","date_gmt":"2017-05-10T19:45:21","guid":{"rendered":"https:\/\/massrelay.cz\/?p=3169"},"modified":"2017-08-01T14:50:59","modified_gmt":"2017-08-01T12:50:59","slug":"3169","status":"publish","type":"post","link":"https:\/\/massrelay.cz\/2017\/05\/3169\/","title":{"rendered":"Andromeda Patch 1.06"},"content":{"rendered":"<p>P\u0159ich\u00e1z\u00ed dal\u0161\u00ed patch, kter\u00fd hlavn\u011b opravuje probl\u00e9mov\u00e9 cutsc\u00e9ny, bugl\u00e1 hl\u00e1\u0161en\u00ed SAM typu &#8222;Pathfinder, tohle m\u00edsto je vhodn\u00e9 pro t\u011b\u017ebu&#8230; m\u00e1te nov\u00fd email, atd&#8230; &#8220; a dal\u0161\u00ed bugy spojen\u00e9 s animacemi.<\/p>\n<p>Tak\u00e9 patch balancuje nep\u0159\u00e1tele v multiplayeru a zbran\u011b, v\u00edce informaci na <a title=\"bioware\" href=\"https:\/\/blog.bioware.com\/2017\/05\/09\/mass-effect-andromeda-patch-1-06-notes\/\" target=\"_blank\">str\u00e1nk\u00e1ch Bioware<\/a>.<\/p>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<\/p>\n<p><strong>Mass Effect: Andromeda Patch 1.06 Notes<\/strong><\/p>\n<ul>\n<li>Fixed issue that caused singleplayer difficulty to impact multiplayer<\/li>\n<li>Improved performance and stability<\/li>\n<li>Various improvements to cinematic scenes<\/li>\n<li>Fixed issue where SAM would mistakenly tell Ryder they have new email<\/li>\n<li>Conversation options will no longer appear \u201cgreyed out\u201d if new content is available<\/li>\n<li>Improved legibility of subtitles<\/li>\n<li>Maximum Nexus Level increased to 29<\/li>\n<li>Single player balance improvements at higher difficulties.<\/li>\n<li>Fixed issues with player animations getting stuck when jumping or changing direction repeatedly<\/li>\n<li>Increased the number of autosaves allowed<\/li>\n<li>Special items will not carry over into New Game+<\/li>\n<li>Fixed issue where subtitles would not appear while waiting at the dialogue wheel if subtitles were disabled<\/li>\n<li>Fixed issue that could cause AVP to reset to zero for all planets except Kadara<\/li>\n<li>Weapon and armor vendors now carry inventory once player reaches Level 61<\/li>\n<li>Chest armors now have level restrictions<\/li>\n<li>Bonus items\u2014such as Pathfinder Armor\u2014can now be deconstructed<\/li>\n<li>Fusion Mod of Resistance no longer continues to apply evade damage once unequipped<\/li>\n<li>Improved responsiveness of control sticks<\/li>\n<li>Fixed clipping issue on Sara Ryder\u2019s casual jacket<\/li>\n<li>Added graphics options to toggle Motion Blur and Depth of Field<\/li>\n<li>Fixed issue where Remnant VI would stop attacking<\/li>\n<li>Turbocharge will not deplete spare ammo when used on a weapon with the Vintage Heat Sink augmentation<\/li>\n<li>Fixed interaction with datapad in the Search for the Remnant Drive Core mission.<\/li>\n<li>Fixed issue where squadmate could not be revived if killed by a fiend at Site 2<\/li>\n<li>Swapping a dead squadmate at a loadout will not cause them to die permanently<\/li>\n<li>Nexus tram now operates during Nexus Reunion mission even if player has not completed Prologue<\/li>\n<li>Fixed issue where player could romance both Cora and Peebee<\/li>\n<li>Fixed issue where player could romance both Vetra and Peebee<\/li>\n<li>Taking the left path in the Havarl dungeon will not block progression on Remnant Scanner mission<\/li>\n<li>Fixed issue on H-047C where enemies could get stuck inside a rock, making them unkillable<\/li>\n<li>Fixed issue where player couldn\u2019t hide Ryder\u2019s helmet after completing Ark Natanus mission<\/li>\n<li>Fixed broken Nomad Shield Crafting mission<\/li>\n<li>Fixed health issues with Architect\u2019s leg that prevented completion of the fight<\/li>\n<li>Frequency mission on Voeld is no longer blocked if player leaves the area after scanning the meteorite.<\/li>\n<li>Missing Science Crew mission no longer blocked if Ryder kills the Architect before finishing objectives<\/li>\n<li>Leaving the Nomad while falling out of bounds no longer results in infinite loading screen<\/li>\n<li>Fixed issue where Nomad jump control was not remapping<\/li>\n<li>Fixed issue where Cora slowly fell back to the ground after charging an airborne enemy<\/li>\n<li>Improved performance on Eos when approaching or fast travelling to Prodromos<\/li>\n<li>Loading auto-save will not block progress after kett encounter near Site 1 power relay station<\/li>\n<li>Eliminated player fall through on Tempest after loading autosaves in space<\/li>\n<li>Reduced the cost of Strike Team equipment and improved its effectiveness<\/li>\n<li>A default Ryder name can now carry over to New Game+<\/li>\n<li>PC \u2013 Fixed issue where dialogue choices would auto-select when using mouse and keyboard<\/li>\n<li>PC \u2013 Improvements to display when running at different resolutions<\/li>\n<li>PS4 \u2013 Fixed a crash that occurred when sitting in main menu for more than two minutes<\/li>\n<li>PS4 \u2013 Fixed crash that occurred when moving from multiplayer back to the main menu<\/li>\n<\/ul>\n<p><strong>Multiplayer<\/strong><\/p>\n<ul>\n<li>Fixed issue where player would crouch repeatedly while interacting with device<\/li>\n<li>Player\u2019s deceased character no longer falls through the floor after an Ascendant attack in the extraction zone on Firebase Icebreaker<\/li>\n<li>Improvements to reduce lag for players and hosts<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>P\u0159ich\u00e1z\u00ed dal\u0161\u00ed patch, kter\u00fd hlavn\u011b opravuje probl\u00e9mov\u00e9 cutsc\u00e9ny, bugl\u00e1 hl\u00e1\u0161en\u00ed SAM typu &#8222;Pathfinder, tohle m\u00edsto je vhodn\u00e9 pro t\u011b\u017ebu&#8230; m\u00e1te nov\u00fd email, atd&#8230; &#8220; a dal\u0161\u00ed bugy spojen\u00e9 s animacemi. Tak\u00e9 patch balancuje nep\u0159\u00e1tele v multiplayeru a zbran\u011b, v\u00edce informaci na str\u00e1nk\u00e1ch Bioware. &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211; Mass Effect: Andromeda Patch 1.06 Notes Fixed issue that caused singleplayer [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":3170,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[19],"tags":[44,22,67,40,59,81],"_links":{"self":[{"href":"https:\/\/massrelay.cz\/wp-json\/wp\/v2\/posts\/3169"}],"collection":[{"href":"https:\/\/massrelay.cz\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/massrelay.cz\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/massrelay.cz\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/massrelay.cz\/wp-json\/wp\/v2\/comments?post=3169"}],"version-history":[{"count":3,"href":"https:\/\/massrelay.cz\/wp-json\/wp\/v2\/posts\/3169\/revisions"}],"predecessor-version":[{"id":3178,"href":"https:\/\/massrelay.cz\/wp-json\/wp\/v2\/posts\/3169\/revisions\/3178"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/massrelay.cz\/wp-json\/wp\/v2\/media\/3170"}],"wp:attachment":[{"href":"https:\/\/massrelay.cz\/wp-json\/wp\/v2\/media?parent=3169"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/massrelay.cz\/wp-json\/wp\/v2\/categories?post=3169"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/massrelay.cz\/wp-json\/wp\/v2\/tags?post=3169"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}